Selected engineering work

Systems work, described without the confidential details.

These case studies focus on the decision-making, constraints and measurable outcomes—not internal service names, proprietary code or private architecture.

Real-time promotion personalisation

Make the next best promotion decision within the request budget.

A promotion system needs to decide what a customer is eligible to see while maintaining budget controls, business rules and experiment integrity. It also needs to do that at runtime, under high request volume, without allowing an unavailable dependency to block the product flow.

Problem & constraints

The problem was not simply matching a promotion to a user. The decision path had to evaluate eligibility and prioritisation with bounded latency, survive partial dependency failures and retain enough observability to explain why a decision happened. Every new check made the customer experience more precise—but also made the critical path more expensive and failure-prone.

Technical reasoning

The design favoured a deterministic, bounded decision flow: resolve the highest-value signals first, use carefully scoped cache reads for hot data and make the fallback behaviour an explicit product decision. Experiment assignment and budget-aware rules were considered part of correctness, not operational afterthoughts.

Trade-offs & outcome

The path deliberately trades some real-time enrichment for predictable latency and a more graceful failure mode. The result was a real-time personalisation platform that contributed to an approximately 3% improvement in order rate. Details of the individual rules and underlying services are intentionally withheld.

Reusable lesson

For a high-volume decision system, define what “correct enough during degradation” means before the incident. A consistent fallback is usually more valuable than a sophisticated decision that is only available on a healthy day.

Search and discovery infrastructure

Keep discovery fast even when locality, freshness and failure disagree.

Search and discovery systems balance competing constraints: data must be fresh, results must feel local, queries must stay within a latency budget and the customer needs a useful response even when an index or upstream data source is impaired.

Approach

The work included geo-distributed Apache Solr infrastructure, event-driven indexing through Kafka and search-path improvements for location discovery. Indexing and serving concerns were treated as separate operating modes: the write path needed durable progress and recoverability; the query path needed fast, bounded behaviour and clear fallbacks.

Performance & resilience

A location search service integrated autocomplete and reverse-geocoding behaviour with a search store, reducing a request path from approximately 500 ms to 240 ms. The systems were designed so a less specific—but usable—response could be available when the preferred dependency was unavailable.

Reusable lesson

Search is not one dependency. It is a contract between a serving path, an indexing path and a fallback experience. Monitoring only query latency misses half of the system.

Retry amplification & cascading failure

Retries are not a reliability feature unless the whole call graph can afford them.

A dependency under pressure invites the familiar response: retry. At one layer that may be sensible. Across a call graph, it can multiply work precisely when the system has the least capacity to do it.

Technical reasoning

The analysis starts with the complete request tree: client retries, gateway retries, RPC retries and datastore retries. A modest retry policy at every layer can inflate one customer action into many requests against a failing dependency. The control plane needs explicit ownership: one bounded retry policy, deadlines that propagate and a way to shed non-essential work.

Approach

The practical answer combines clear timeouts, bounded exponential backoff with jitter, retry budgets, concurrency limits and circuit-breaking or kill-switch controls where a product-safe fallback exists. Observability should reveal attempts and amplification, not only the final request outcome.

Reusable lesson

Design capacity for the failure path. If the only response to a slow dependency is more demand, the system is optimised to turn a local problem into a wider one.

Backend performance optimisation

Optimise the work the system repeatedly pays for.

A slow path can waste CPU, create garbage-collection pressure, saturate a datastore and increase cloud cost at the same time. The goal is not a clever micro-optimisation; it is identifying the repeated work that matters at production volume.

Approach

Profiling and request analysis informed changes to allocation patterns, cache boundaries and data-access behaviour. Caching work reduced database-query volume by approximately 93%, while the broader performance work examined Go heap behaviour and garbage-collection impact rather than treating latency as a database-only concern.

Trade-offs

Caching improves throughput only when ownership, freshness and invalidation are explicit. The work favoured cache designs with understandable failure and recovery behaviour over opaque optimisation. Where a cache could not answer safely, the system needed a bounded path to the source of truth.

Reusable lesson

Cost optimisation is usually a systems problem: reduce unnecessary work, then verify that the change did not simply move the cost to another dependency or make correctness harder to reason about.

A similar problem?

Start with the constraint you cannot afford to get wrong.

Scale, latency, dependency failures or a rising infrastructure bill—describe the context and desired outcome.